Jab
6 Frame Startup
Active Frames 6-8
23 Total Frames
IASA Frame 20
Shield Stun 3 Frames
3.0
% Base Damage
Jab 2
6 Frame Startup
Active Frames 6-7
21 Total Frames
IASA Frame 17
Shield Stun 2 Frames
2.0
% Base Damage
Jab 3
6 Frame Startup
Active Frames 6-10
49 Total Frames
IASA Frame 32
Shield Stun 4 Frames
5.0
% Base Damage
Rapid Jab
2 Frame Startup
Active Frames 2-3
34 Total Frames
Shield Stun 2 Frames
1.0
% Base Damage
Notes - rapid jab has an additional 7 frames of startup and 10 fames of endlag
Forward Tilt
11 Frame Startup
Active Frames 11-13
33 Total Frames
Shield Stun 7 Frames
12.0
/ 10.0 % Base Damage
Notes - can also do 11% damage
Up Tilt
9 Frame Startup
Active Frames 9-15
29 Total Frames
Shield Stun 5 Frames
8.0
% Base Damage
Down Tilt
14 Frame Startup
Active Frames 14-16
39 Total Frames
IASA Frame 32
Shield Stun 6 Frames
10.0
/ 7.0 % Base Damage
Notes - can also do 9% damage
Dash Attack
Frame Startup
Active Frames -
Total Frames
Shield Stun Frames
% Base Damage
Forward Smash
15 Frame Startup
Active Frames 15-17
49 Total Frames
Shield Stun 6 Frames
10.0
% Base Damage
Up Smash
11 Frame Startup
Active Frames 11-44
60 Total Frames
IASA Frame 52
Shield Stun 6 Frames
9.0
/ 2.0 % Base Damage
Notes - 4 hits, first hit frames 11-14 and does 3% and 3 frames shield stun. second hit frames 26-28 and does 2% damage and 2 frames shield stun. third hit frames 40-42 can do 7 or 8% damage and 5 frames shield stun. last hit frames 43-44 and can do 8 or 9% damage and 5 or 6 frames shield stun
Down Smash
9 Frame Startup
Active Frames 9-11
23 Total Frames
IASA Frame 42
Shield Stun 7 Frames
13.0
/ 6.0 % Base Damage
Notes - front hit frames 9-11, does 13% or 7% damage. back hit frames 21-23, does 12% or 6% damage
Neutral Air
4 Frame Startup
Active Frames 4-27
39 Total Frames
IASA Frame 36
Shield Stun 7 Frames
12.0
/ 8.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-31
Notes - weak hit frames 6-27
Forward Air
14 Frame Startup
Active Frames 14-33
55 Total Frames
IASA Frame 47
Shield Stun 7 Frames
12.0
/ 5.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-46
Notes - first hit frames 14-16, does 12%, 11%, or 9% damage. Second hit frames 17-33, does 8%, 7%, or 5% damage with 5 frames shield stun
Back Air
6 Frame Startup
Active Frames 6-23
39 Total Frames
IASA Frame 30
Shield Stun 5 Frames
7.0
% Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-28
Up Air
5 Frame Startup
Active Frames 5-49
69 Total Frames
Shield Stun 8 Frames
15.0
% Base Damage
30 Frames Landing Lag
15 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-55
Down Air
13 Frame Startup
Active Frames 13-64
89 Total Frames
IASA Frame 80
Shield Stun 9 Frames
16.0
/ 14.0 % Base Damage
50 Frames Landing Lag
25 L-Cancel Lag
Won't Auto Cancel Frames 13-64
Notes - meteor hitbox frames 16-64
Neutral B
13 Frame Startup
Active Frames 13-43
38 Total Frames
Shield Stun Frames
15.0
/ 8.0 % Base Damage
Notes - arrow lasts 30 frames minimum (if it doesnrt hit ground), 13 rames startup and 25 frames endlag upon release
Side B
27 Frame Startup
Active Frames 27-168
45 Total Frames
Shield Stun Frames
7.0
/ 2.0 % Base Damage
Notes - 20 frames to catch the boomerang.
Up B
8 Frame Startup
Active Frames 8-42
80 Total Frames
Shield Stun Frames
3.0
/ 1.0 % Base Damage
Notes - x amount of 1% hitboxes followed by 3% hitbox
Aerial Up B
8 Frame Startup
Active Frames 8-50
80 Total Frames
Shield Stun Frames
3.0
/ 1.0 % Base Damage
Notes - x amount of 1% hitboxes followed by 3% hitbox
Down B
16 Frame Startup
Active Frames 16-40
Total Frames
Shield Stun Frames
12.0
/ 11.0 % Base Damage
Notes - bomb pulled out on frame 16. able to start throwing on frame 40. bomb has multipule hitboxes, unknown how much each does (damage listed assumes all hits land)