SAMUS

Ground Attacks
Jab
3 Frame Startup
Active Frames 3-4
17 Total Frames
Shield Stun 3 Frames
3.0 % Base Damage
Jab 2
4 Frame Startup
Active Frames 4-6
29 Total Frames
Shield Stun 5 Frames
7.0 % Base Damage
Forward Tilt
6 Frame Startup
Active Frames 6-8
31 Total Frames
IASA Frame 30
Shield Stun 6 Frames
10.0 % Base Damage
Up Tilt
14 Frame Startup
Active Frames 14-17
39 Total Frames
IASA Frame 35
Shield Stun 7 Frames
13.0 / 12.0 % Base Damage
Down Tilt
6 Frame Startup
Active Frames 6-8
39 Total Frames
Shield Stun 8 Frames
14.0 % Base Damage
Dash Attack
7 Frame Startup
Active Frames 7-16
37 Total Frames
Shield Stun 7 Frames
13.0 / 9.0 % Base Damage
Notes - weak hit frames 10-16
Forward Smash
10 Frame Startup
Active Frames 10-13
43 Total Frames
Shield Stun 8 Frames
14.0 % Base Damage
Up Smash
12 Frame Startup
Active Frames 12-29
59 Total Frames
IASA Frame 58
Shield Stun 4 Frames
6.0 / 4.0 % Base Damage
Notes - 5 hits frames 12-14, 16-18, 20-22, 24-26, and 28-29. First 3 are weak hits, 4th hit does 5%, last hit is the strong hit
Down Smash
6 Frame Startup
Active Frames 6-16
48 Total Frames
IASA Frame 45
Shield Stun 9 Frames
16.0 / 15.0 % Base Damage
Notes - front (strong) hit frames 6-8, weak (back) hit frames 14-16
Aerial Attacks
Neutral Air
5 Frame Startup
Active Frames 5-29
49 Total Frames
IASA Frame 40
Shield Stun 8 Frames
14.0 / 10.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-34
Notes - weak hit frames 9-29
Forward Air
4 Frame Startup
Active Frames 4-31
55 Total Frames
IASA Frame 50
Shield Stun 4 Frames
5.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-46
Notes - 5 total hits 2 frames each, with 5 to 6 frames between each hit
Back Air
9 Frame Startup
Active Frames 9-12
39 Total Frames
IASA Frame 37
Shield Stun 8 Frames
14.0 / 10.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 9-30
Up Air
5 Frame Startup
Active Frames 5-24
39 Total Frames
IASA Frame 39
Shield Stun 3 Frames
4.0 / 1.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-33
Notes - 7 hitboxes, first one does 3%, next 5 do 1%, last one does 4%
Down Air
18 Frame Startup
Active Frames 18-22
54 Total Frames
IASA Frame 49
Shield Stun 9 Frames
16.0 % Base Damage
15 Frames Landing Lag
7 L-Cancel Lag
Won't Auto Cancel Frames 3-33
Special Attacks
Neutral B
14 Frame Startup
Active Frames 14-83
44 Total Frames
Shield Stun 23 Frames
25.0 / 3.0 % Base Damage
Notes - starts charging frame 14. can charge for 140 frames max. 8 frames of lag after stop charging. 2 frame startup if shot while chraging, 15 if a held charge. shot lasts 69 frames
Side B
22 Frame Startup
Active Frames 22-98
49 Total Frames
Shield Stun 13 Frames
12.0 / 5.0 % Base Damage
Notes - homing missle has 10 more frames of endlag, but lasts 35 frames longer and comes out 7 frames earlier with 7 franes shield stun (and is the weak hit)
Aerial Side B
15 Frame Startup
Active Frames 15-91
49 Total Frames
Shield Stun 13 Frames
12.0 / 5.0 % Base Damage
Notes - homing missle has 10 more frames of endlag and comes out 2 frames later, but lasts 35 frames longer with 7 franes shield stun (and is the weak hit)
Up B
4 Frame Startup
Active Frames 4-33
49 Total Frames
Shield Stun 2 Frames
2.0 / 1.0 % Base Damage
24 Frames Landing Lag
24 Frames LFS Lag
Notes - invulnerable frames 1-5. 15 total hitboxes, first is strong hit, rest are weak hits
Aerial Up B
4 Frame Startup
Active Frames 4-31
47 Total Frames
Shield Stun 2 Frames
1.0 % Base Damage
24 Frames Landing Lag
24 Frames LFS Lag
Notes - invulnerable frames 1-3. 14 total hitboxes
Down B
10 Frame Startup
Active Frames 10-83
53 Total Frames
Shield Stun 7 Frames
7.0 % Base Damage
Notes - bomb hitbox exists 73 frames, when activated hits for 11 frames. damage is split up between multipule hitboxes, no info on their indivudal percents however
Grabs
Standing Grab
17 Frame Startup
93 Total Frames
Notes - active frames 17-43
Dash Grab
17 Frame Startup
73 Total Frames
Notes - active frames 17-35
Throws
Forward Throw
Frame Startup
Active Frames -
41 Total Frames
9.0% Damage
Back Throw
Frame Startup
Active Frames -
41 Total Frames
8.0% Damage
Down Throw
Frame Startup
Active Frames -
41 Total Frames
6.0% Damage
Up Throw
13 Frame Startup
Active Frames 13-25
41 Total Frames
7.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-15
22 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-23
44 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-23
44 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 110
Fast Fall Speed: 1.4
Dash Speed: 1.86
Run Speed: 1.4
Wavedash Length (Rank): 10
PLA Intangibility Frames: 4
Jump Squat: 3
Wall Jump: Yes