PICHU

Ground Attacks
Jab
2 Frame Startup
Active Frames 2-3
21 Total Frames
Shield Stun 2 Frames
2.0 % Base Damage
Forward Tilt
5 Frame Startup
Active Frames 5-14
29 Total Frames
Shield Stun 5 Frames
8.0 % Base Damage
Notes - angled up does one more %, angled down does one less
Up Tilt
7 Frame Startup
Active Frames 7-14
23 Total Frames
Shield Stun 4 Frames
6.0 % Base Damage
Down Tilt
7 Frame Startup
Active Frames 7-9
21 Total Frames
IASA Frame 19
Shield Stun 5 Frames
7.0 % Base Damage
Dash Attack
5 Frame Startup
Active Frames 5-16
49 Total Frames
Shield Stun 5 Frames
8.0 % Base Damage
Forward Smash
16 Frame Startup
Active Frames 16-36
49 Total Frames
Shield Stun 4 Frames
6.0 / 2.0 % Base Damage
Notes - 6 weak hits lasting 3 frames each and one final hit lasting 3 frames (34-36)
Up Smash
9 Frame Startup
Active Frames 9-11
43 Total Frames
IASA Frame 41
Shield Stun 9 Frames
16.0 % Base Damage
Down Smash
7 Frame Startup
Active Frames 7-13
54 Total Frames
Shield Stun 7 Frames
13.0 % Base Damage
Aerial Attacks
Neutral Air
3 Frame Startup
Active Frames 3-28
39 Total Frames
Shield Stun 7 Frames
12.0 / 9.0 % Base Damage
12 Frames Landing Lag
6 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-34
Notes - weak hit frames 11-28
Forward Air
10 Frame Startup
Active Frames 10-28
39 Total Frames
Shield Stun 2 Frames
2.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 10-37
Notes - 5 hits do 2% each, frames 10-12, 14-16, 18-20, 22-24, 26-28
Back Air
4 Frame Startup
Active Frames 4-37
59 Total Frames
Shield Stun 6 Frames
9.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-49
Up Air
4 Frame Startup
Active Frames 4-9
27 Total Frames
Shield Stun 3 Frames
4.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-17
Down Air
14 Frame Startup
Active Frames 14-26
57 Total Frames
IASA Frame 48
Shield Stun 7 Frames
12.0 % Base Damage
26 Frames Landing Lag
13 L-Cancel Lag
Won't Auto Cancel Frames 1-38
Special Attacks
Neutral B
18 Frame Startup
Active Frames 18-117
57 Total Frames
Shield Stun Frames
7.0 % Base Damage
Aerial Neutral B
18 Frame Startup
Active Frames 18-117
57 Total Frames
Shield Stun Frames
10.0 % Base Damage
Side B
5 Frame Startup
Active Frames 5-40
70 Total Frames
Shield Stun Frames
39.0 % Base Damage
Notes - data refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance
Up B
13 Frame Startup
Active Frames 13-71
158 Total Frames
Shield Stun Frames
0.0 % Base Damage
12 Frames Landing Lag
1 Frames LFS Lag
Notes - 13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames
Down B
20 Frame Startup
Active Frames 20-49
109 Total Frames
Shield Stun Frames
13.0 / 4.0 % Base Damage
Notes - data refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Dash Grab
10 Frame Startup
39 Total Frames
Throws
Forward Throw
10 Frame Startup
Active Frames 10-29
43 Total Frames
12.0% Damage
Back Throw
Frame Startup
Active Frames -
49 Total Frames
9.0% Damage
Down Throw
12 Frame Startup
Active Frames 12-19
47 Total Frames
10.0% Damage
Up Throw
14 Frame Startup
Active Frames 14-19
43 Total Frames
10.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-15
22 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 55
Fast Fall Speed: 1.9
Dash Speed: 1.8
Run Speed: 1.72
Wavedash Length (Rank): 22
PLA Intangibility Frames: 15
Jump Squat: 3
Wall Jump: Yes