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Ground Attacks
Jab
6 Frame Startup
Active Frames 6-8
24 Total Frames
IASA Frame 20
Shield Stun 4 Frames
5.0 % Base Damage
Jab 2
6 Frame Startup
Active Frames 6-7
21 Total Frames
IASA Frame 17
Shield Stun 3 Frames
3.0 % Base Damage
Jab 3
6 Frame Startup
Active Frames 6-10
49 Total Frames
IASA Frame 32
Shield Stun 4 Frames
6.0 % Base Damage
Rapid Jab
9 Frame Startup
Active Frames 9-10
34 Total Frames
Shield Stun 2 Frames
1.0 % Base Damage
Notes - 7 frame startup, then a 34 frame loop for each hit on frames 2-3, then an additional 10 frames of endlag for rapid jab ending
Forward Tilt
16 Frame Startup
Active Frames 16-19
39 Total Frames
Shield Stun 6 Frames
15.0 / 13.0 % Base Damage
Notes - can also do 14% damage
Up Tilt
9 Frame Startup
Active Frames 9-15
29 Total Frames
Shield Stun 6 Frames
9.0 % Base Damage
Down Tilt
14 Frame Startup
Active Frames 14-16
39 Total Frames
IASA Frame 30
Shield Stun 6 Frames
11.0 % Base Damage
Dash Attack
7 Frame Startup
Active Frames 7-12
53 Total Frames
IASA Frame 40
Shield Stun 7 Frames
12.0 / 9.0 % Base Damage
Notes - can also do 11% damage
Forward Smash
15 Frame Startup
Active Frames 15-18
49 Total Frames
Shield Stun 9 Frames
14.0 / 13.0 % Base Damage
Notes - second hit active frames 10-13, 59 frames total with an IASA Frame 50 and does 18% damage
Up Smash
11 Frame Startup
Active Frames 11-43
60 Total Frames
IASA Frame 45
Shield Stun 8 Frames
10.0 / 2.0 % Base Damage
Notes - first hit is frames 11-15 and does 4% damage, second hit is frames 26-28 and does 2% damage, and hit 3 is frames 41-43 and can do 10% or 9% damage
Down Smash
9 Frame Startup
Active Frames 9-23
49 Total Frames
IASA Frame 42
Shield Stun 9 Frames
17.0 / 11.0 % Base Damage
Notes - strong hit frames 9-11 and can do 17% or 16% damage, weak hit frames 21-23 and can do 13% or 11% damage
Aerial Attacks
Neutral Air
4 Frame Startup
Active Frames 4-39
41 Total Frames
IASA Frame 36
Shield Stun 6 Frames
11.0 / 7.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-31
Notes - can also do 9% and 8% damage
Forward Air
14 Frame Startup
Active Frames 14-33
55 Total Frames
Shield Stun 7 Frames
13.0 / 8.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-50
Notes - weak hit frames 30-33
Back Air
6 Frame Startup
Active Frames 6-23
39 Total Frames
IASA Frame 30
Shield Stun 5 Frames
7.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-28
Notes - both hits do 7% each, hit one is frames 6-9, second hit is frames 18-23
Up Air
5 Frame Startup
Active Frames 5-49
69 Total Frames
IASA Frame 60
Shield Stun 9 Frames
16.0 % Base Damage
30 Frames Landing Lag
15 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-55
Down Air
13 Frame Startup
Active Frames 13-64
89 Total Frames
IASA Frame 80
Shield Stun 11 Frames
22.0 / 20.0 % Base Damage
50 Frames Landing Lag
25 L-Cancel Lag
Won't Auto Cancel Frames 13-64
Notes - weak hit frames 16-64
Special Attacks
Neutral B
18 Frame Startup
Active Frames 18-78
42 Total Frames
Shield Stun Frames
18.0 / 1.0 % Base Damage
Notes - total time for full charge+release = 84 frames. 24 frames of endlag upon release. damage increases the longer the charge (will do 1% if very close upon release)
Side B
27 Frame Startup
Active Frames 27-168
45 Total Frames
Shield Stun Frames
16.0 / 6.0 % Base Damage
Notes - boomerang active for 141-171 frames. catch duration 19 frames. can also do 14% damage
Up B
8 Frame Startup
Active Frames 8-41
79 Total Frames
Shield Stun 8 Frames
15.0 / 5.0 % Base Damage
Notes - weak hit has 4 frames shieldstun
Aerial Up B
8 Frame Startup
Active Frames 8-50
79 Total Frames
Shield Stun 4 Frames
6.0 / 2.0 % Base Damage
24 Frames Landing Lag
24 Frames LFS Lag
Notes - 5 total hits, first can do 4 or 6%, next 3 do 2%, last one can do 4 or 6%
Down B
39 Frame Startup
Active Frames 39-316
316 Total Frames
Shield Stun Frames
4.0 % Base Damage
Notes - bomb duration from end of pull (startup) is 277 frames
Grabs
Standing Grab
10 Frame Startup
84 Total Frames
Notes - hitbox lasts until frame 17
Dash Grab
11 Frame Startup
94 Total Frames
Notes - hitbox lasts until frame 17
Throws
Forward Throw
12 Frame Startup
Active Frames 12-15
39 Total Frames
6.0% Damage
Back Throw
11 Frame Startup
Active Frames 11-15
39 Total Frames
6.0% Damage
Down Throw
22 Frame Startup
Active Frames 22-23
49 Total Frames
6.0% Damage
Up Throw
26 Frame Startup
Active Frames 26-26
49 Total Frames
6.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-15
22 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
37 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
37 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 104
Fast Fall Speed: 2.13
Dash Speed: 1.3
Run Speed: 1.3
Wavedash Length (Rank): 24
PLA Intangibility Frames: 9
Jump Squat: 6
Wall Jump: No