Jab
3 Frame Startup
Active Frames 3-4
17 Total Frames
IASA Frame 16
Shield Stun 3 Frames
3.0
% Base Damage
Jab 2
2 Frame Startup
Active Frames 2-3
19 Total Frames
IASA Frame 16
Shield Stun 3 Frames
4.0
% Base Damage
Rapid Jab
2 Frame Startup
Active Frames 2-3
19 Total Frames
Shield Stun 2 Frames
1.0
% Base Damage
Notes - final hit end lag = 9 frames
Forward Tilt
5 Frame Startup
Active Frames 5-8
32 Total Frames
IASA Frame 28
Shield Stun 6 Frames
11.0
% Base Damage
Up Tilt
4 Frame Startup
Active Frames 4-7
23 Total Frames
Shield Stun 5 Frames
8.0
/ 6.0 % Base Damage
Notes - weak hit frames 5-7
Down Tilt
4 Frame Startup
Active Frames 4-7
29 Total Frames
Shield Stun 6 Frames
10.0
% Base Damage
Dash Attack
9 Frame Startup
Active Frames 9-43
63 Total Frames
IASA Frame 60
Shield Stun 5 Frames
8.0
/ 5.0 % Base Damage
Notes - weak hit frames 16-43
Forward Smash
13 Frame Startup
Active Frames 13-21
49 Total Frames
Shield Stun 8 Frames
15.0
/ 13.0 % Base Damage
Notes - weak hit frames 16-21
Up Smash
13 Frame Startup
Active Frames 13-23
49 Total Frames
Shield Stun 8 Frames
15.0
/ 12.0 % Base Damage
Notes - hits can do anywhere between 12-15%, gets weaker as the move goes on
Down Smash
7 Frame Startup
Active Frames 7-22
55 Total Frames
IASA Frame 50
Shield Stun 8 Frames
14.0
% Base Damage
Neutral Air
10 Frame Startup
Active Frames 10-34
79 Total Frames
IASA Frame 50
Shield Stun 7 Frames
12.0
/ 8.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 10-37
Notes - weak hit frames 18-34
Forward Air
10 Frame Startup
Active Frames 10-26
49 Total Frames
IASA Frame 40
Shield Stun 5 Frames
8.0
/ 5.0 % Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 10-37
Notes - two hits of 5 damage (frames 10-11, 17-18) and one hit of 8 damage (frames 25-26)
Back Air
6 Frame Startup
Active Frames 6-20
43 Total Frames
IASA Frame 36
Shield Stun 8 Frames
14.0
/ 10.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-27
Notes - weak hit frames 9-20
Up Air
11 Frame Startup
Active Frames 11-13
39 Total Frames
IASA Frame 36
Shield Stun 8 Frames
15.0
% Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 11-16
Down Air
18 Frame Startup
Active Frames 18-37
59 Total Frames
IASA Frame 55
Shield Stun 3 Frames
3.0
% Base Damage
20 Frames Landing Lag
10 L-Cancel Lag
Won't Auto Cancel Frames 18-47
Notes - hitbox on frames 18-19, 21-22, 24-25, 27-28, 30-31, 33-34, 36-37
Neutral B
17 Frame Startup
Active Frames 17-60
79 Total Frames
Shield Stun Frames
19.0
/ 9.0 % Base Damage
Notes - damage is based off character weight. Information on each ability kirby can obtain is listed here: https://smashboards.com/threads/kirby-hitboxes-and-frame-data.322531/
Side B
22 Frame Startup
Active Frames 22-28
59 Total Frames
Shield Stun 12 Frames
23.0
/ 16.0 % Base Damage
Notes - weak hit has 9 frames shieldstun
Aerial Side B
7 Frame Startup
Active Frames 7-46
69 Total Frames
Shield Stun 3 Frames
4.0
/ 2.0 % Base Damage
16 Frames Landing Lag
Notes - 6 strong hitboxes followed by 6 weak hitboxes
Up B
2 Frame Startup
Active Frames 2-26
34 Total Frames
Shield Stun Frames
6.0
% Base Damage
Notes - info descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley.
Down B
30 Frame Startup
Active Frames 30-47
78 Total Frames
Shield Stun Frames
18.0
% Base Damage
Notes - can be stone anywhere from 17 to 150 frames. gretting out of stone has 31 frames of lag.