Neutral Air
6 Frame Startup
Active Frames 6-23
49 Total Frames
IASA Frame 46
Shield Stun 5 Frames
8.0
% Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-29
Forward Air
19 Frame Startup
Active Frames 19-22
59 Total Frames
IASA Frame 55
Shield Stun 6 Frames
11.0
/ 9.0 % Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 2-55
Notes - can also do 10% damage
Back Air
8 Frame Startup
Active Frames 8-11
39 Total Frames
IASA Frame 36
Shield Stun 7 Frames
12.0
/ 11.0 % Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 8-18
Up Air
6 Frame Startup
Active Frames 6-23
39 Total Frames
IASA Frame 30
Shield Stun 6 Frames
9.0
/ 7.0 % Base Damage
32 Frames Landing Lag
16 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-26
Notes - weak hit frames 10-23
Down Air
3 Frame Startup
Active Frames 3-52
65 Total Frames
IASA Frame 64
Shield Stun 6 Frames
9.0
% Base Damage
25 Frames Landing Lag
12 L-Cancel Lag
Won't Auto Cancel Frames 3-57
Neutral B
15 Frame Startup
Active Frames 15-20
59 Total Frames
Shield Stun Frames
5.0
% Base Damage
Notes - ice apppers frame 17, lasts 61 frames. hammer hit and ice botj do 5%
Side B
12 Frame Startup
Active Frames 12-55
89 Total Frames
Shield Stun Frames
4.0
% Base Damage
Notes - 11 hits 4% each, lasting 1 frame each
Aerial Side B
12 Frame Startup
Active Frames 12-55
89 Total Frames
Shield Stun Frames
4.0
% Base Damage
4 Frames LFS Lag
Notes - 11 hits 4% each, lasting 1 frame each
Up B
17 Frame Startup
Active Frames 17-59
89 Total Frames
Shield Stun Frames
16.0
% Base Damage
25 Frames LFS Lag
Notes - nana invulnerable frames 5-59
Down B
16 Frame Startup
Active Frames 16-66
79 Total Frames
Shield Stun 2 Frames
2.0
% Base Damage
Notes - hitboxes appear every 5 frames, last 11 frames total (do 1% in the last couple frames). 9 hits total