DR. MARIO

Ground Attacks
Jab
2 Frame Startup
Active Frames 2-3
15 Total Frames
Shield Stun 3 Frames
4.0 % Base Damage
Jab 2
2 Frame Startup
Active Frames 2-3
17 Total Frames
Shield Stun 3 Frames
3.0 % Base Damage
Jab 3
4 Frame Startup
Active Frames 4-8
21 Total Frames
Shield Stun 4 Frames
6.0 % Base Damage
Forward Tilt
4 Frame Startup
Active Frames 4-8
29 Total Frames
Shield Stun 5 Frames
8.0 % Base Damage
Up Tilt
4 Frame Startup
Active Frames 4-13
30 Total Frames
IASA Frame 30
Shield Stun 6 Frames
10.0 / 8.0 % Base Damage
Notes - weak hit frames 5-13
Down Tilt
5 Frame Startup
Active Frames 5-8
34 Total Frames
Shield Stun 6 Frames
9.0 % Base Damage
Dash Attack
6 Frame Startup
Active Frames 6-25
43 Total Frames
IASA Frame 38
Shield Stun 6 Frames
9.0 / 8.0 % Base Damage
Notes - weak hit frames 10-25
Forward Smash
12 Frame Startup
Active Frames 12-16
41 Total Frames
Shield Stun 10 Frames
19.0 % Base Damage
Up Smash
9 Frame Startup
Active Frames 9-11
39 Total Frames
Shield Stun 9 Frames
16.0 / 13.0 % Base Damage
Notes - weak hit frame 11
Down Smash
5 Frame Startup
Active Frames 5-15
37 Total Frames
Shield Stun 10 Frames
18.0 / 15.0 % Base Damage
Notes - front hit frames 5-6, back hit frames 14-15. weak hit is the second frame of each, 17% for front hit 13% for back
Aerial Attacks
Neutral Air
3 Frame Startup
Active Frames 3-31
45 Total Frames
Shield Stun 8 Frames
14.0 / 10.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-35
Notes - weak hit frames 3-19
Forward Air
18 Frame Startup
Active Frames 18-22
74 Total Frames
IASA Frame 60
Shield Stun 9 Frames
17.0 / 16.0 % Base Damage
25 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-42
Back Air
6 Frame Startup
Active Frames 6-16
28 Total Frames
Shield Stun 5 Frames
8.0 / 7.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-18
Notes - weak hit frames 9-16
Up Air
4 Frame Startup
Active Frames 4-9
33 Total Frames
IASA Frame 30
Shield Stun 6 Frames
10.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 2-15
Down Air
10 Frame Startup
Active Frames 10-32
38 Total Frames
IASA Frame 38
Shield Stun 3 Frames
3.0 % Base Damage
24 Frames Landing Lag
12 L-Cancel Lag
Won't Auto Cancel Frames 6-35
Notes - Move active in frame windows 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32
Special Attacks
Neutral B
14 Frame Startup
Active Frames 14-89
43 Total Frames
Shield Stun Frames
8.0 % Base Damage
Notes - not a typo, pill last for 75 frames, but endlag ends at frame 43
Aerial Neutral B
14 Frame Startup
Active Frames 14-89
43 Total Frames
Shield Stun Frames
8.0 % Base Damage
Notes - may start fast falling at frame 10
Side B
12 Frame Startup
Active Frames 12-14
35 Total Frames
Shield Stun 7 Frames
12.0 / 10.0 % Base Damage
Notes - reflects frames 6-33
Aerial Side B
12 Frame Startup
Active Frames 12-14
35 Total Frames
Shield Stun 7 Frames
12.0 / 10.0 % Base Damage
Notes - reflects frames 6-33
Up B
3 Frame Startup
Active Frames 3-21
37 Total Frames
Shield Stun 4 Frames
5.0 / 2.0 % Base Damage
30 Frames Landing Lag
30 Frames LFS Lag
Notes - Strong hitbox (and invincible_ frame 3, followed bt 6 hitboxes 2% damage each, and one final hitbox of 3% damage
Aerial Up B
3 Frame Startup
Active Frames 3-21
37 Total Frames
Shield Stun 4 Frames
5.0 / 2.0 % Base Damage
30 Frames Landing Lag
30 Frames LFS Lag
Notes - Cancel info listed here (also applies for grounded up-b): https://smashboards.com/threads/up-b-cancel-frame-and-hitbox-data-complete-with-gifs-and-now-oos-data.378468/
Down B
8 Frame Startup
Active Frames 8-39
79 Total Frames
Shield Stun 3 Frames
4.0 / 2.0 % Base Damage
Notes - 6 hits, one 3%, three 2%, another 3%, then one last 4% hit
Aerial Down B
8 Frame Startup
Active Frames 8-39
79 Total Frames
Shield Stun 3 Frames
4.0 / 2.0 % Base Damage
Notes - 6 hits, one 3%, three 2%, another 3%, then one last 4% hit
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Dash Grab
10 Frame Startup
39 Total Frames
Throws
Forward Throw
Frame Startup
Active Frames -
27 Total Frames
9.0% Damage
Back Throw
Frame Startup
Active Frames -
66 Total Frames
12.0% Damage
Down Throw
Frame Startup
Active Frames -
39 Total Frames
6.0% Damage
Up Throw
Frame Startup
Active Frames -
39 Total Frames
8.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-15
22 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
48 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 100
Fast Fall Speed: 1.7
Dash Speed: 1.5
Run Speed: 1.5
Wavedash Length (Rank): 7
PLA Intangibility Frames: 14
Jump Squat: 4
Wall Jump: No