CAPTAIN FALCON

Ground Attacks
Jab
3 Frame Startup
Active Frames 3-5
21 Total Frames
IASA Frame 16
Shield Stun 2 Frames
2.0 % Base Damage
Jab 2
4 Frame Startup
Active Frames 4-6
19 Total Frames
IASA Frame 18
Shield Stun 3 Frames
3.0 % Base Damage
Jab 3
5 Frame Startup
Active Frames 5-11
31 Total Frames
IASA Frame 22
Shield Stun 5 Frames
8.0 / 6.0 % Base Damage
Notes - weak hitbox frame 9-11
Forward Tilt
9 Frame Startup
Active Frames 9-11
29 Total Frames
Shield Stun 6 Frames
11.0 % Base Damage
Up Tilt
17 Frame Startup
Active Frames 17-21
39 Total Frames
IASA Frame 38
Shield Stun 7 Frames
13.0 % Base Damage
Down Tilt
10 Frame Startup
Active Frames 10-15
35 Total Frames
IASA Frame 35
Shield Stun 7 Frames
12.0 % Base Damage
Dash Attack
7 Frame Startup
Active Frames 7-16
39 Total Frames
IASA Frame 38
Shield Stun 6 Frames
10.0 / 7.0 % Base Damage
Notes - weak hitbox frame 10-16
Forward Smash
18 Frame Startup
Active Frames 18-21
64 Total Frames
IASA Frame 60
Shield Stun 10 Frames
20.0 / 19.0 % Base Damage
Up Smash
21 Frame Startup
Active Frames 21-28
54 Total Frames
IASA Frame 40
Shield Stun 7 Frames
27.0 / 20.0 % Base Damage
Notes - active 21-22 and 27-28, first hit can do 8% or 14%, second hit can do 12%-13%
Down Smash
19 Frame Startup
Active Frames 19-32
49 Total Frames
IASA Frame 45
Shield Stun 10 Frames
18.0 / 16.0 % Base Damage
Notes - front (strong) hit is frame 19-22, back (weak) hit is frame 29-32
Aerial Attacks
Neutral Air
7 Frame Startup
Active Frames 7-29
44 Total Frames
Shield Stun 5 Frames
7.0 / 6.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-33
Notes - active frame 7-12 and 20-29, 2nd hit is the strong hit
Forward Air
14 Frame Startup
Active Frames 14-30
39 Total Frames
IASA Frame 36
Shield Stun 10 Frames
18.0 / 6.0 % Base Damage
19 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 7-34
Notes - strong hitbox frame 14-16
Back Air
10 Frame Startup
Active Frames 10-17
35 Total Frames
IASA Frame 29
Shield Stun 8 Frames
14.0 / 8.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 7-20
Notes - weak hit frame 14-17
Up Air
6 Frame Startup
Active Frames 6-14
33 Total Frames
IASA Frame 30
Shield Stun 7 Frames
13.0 / 6.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-21
Notes - Notes - strong hitbox frame 6-10, move can do anywhere from 6 to 13 damage
Down Air
16 Frame Startup
Active Frames 16-20
44 Total Frames
IASA Frame 38
Shield Stun 9 Frames
16.0 % Base Damage
24 Frames Landing Lag
12 L-Cancel Lag
Won't Auto Cancel Frames 4-35
Special Attacks
Neutral B
52 Frame Startup
Active Frames 52-56
99 Total Frames
Shield Stun Frames
27.0 / 23.0 % Base Damage
Notes - can also do 25% damage
Aerial Neutral B
52 Frame Startup
Active Frames 52-56
99 Total Frames
Shield Stun Frames
27.0 / 23.0 % Base Damage
Notes - can also do 25% damage
Side B
15 Frame Startup
Active Frames 15-34
79 Total Frames
Shield Stun Frames
7.0 % Base Damage
Notes - once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag
Aerial Side B
15 Frame Startup
Active Frames 15-34
79 Total Frames
Shield Stun Frames
7.0 % Base Damage
20 Frames Landing Lag
20 Frames LFS Lag
Notes - once side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag
Up B
13 Frame Startup
Active Frames 13-33
64 Total Frames
Shield Stun Frames
10.0 / 5.0 % Base Damage
30 Frames LFS Lag
Notes - can grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames
Aerial Up B
13 Frame Startup
Active Frames 13-33
64 Total Frames
Shield Stun Frames
10.0 / 5.0 % Base Damage
30 Frames LFS Lag
Notes - can grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames
Down B
14 Frame Startup
Active Frames 14-32
64 Total Frames
Shield Stun Frames
15.0 / 9.0 % Base Damage
Notes - can also do 12% damage. strong hit frames 14-16, weaker hit frames 17-24, weakest hit frames 25-32
Aerial Down B
15 Frame Startup
Active Frames 15-29
57 Total Frames
Shield Stun Frames
13.0 / 9.0 % Base Damage
45 Frames Landing Lag
Notes - can also do 11% damage. landing lag only occurs if ground hitbox is activated, which is also the weak hitbox
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Dash Grab
10 Frame Startup
39 Total Frames
Throws
Forward Throw
11 Frame Startup
Active Frames 11-17
39 Total Frames
9.0% Damage
Back Throw
12 Frame Startup
Active Frames 12-19
49 Total Frames
9.0% Damage
Down Throw
Frame Startup
Active Frames -
39 Total Frames
7.0% Damage
Up Throw
11 Frame Startup
Active Frames 11-28
43 Total Frames
7.0% Damage
Dodges/Rolls
Spot Dodge
3 Frame Startup
Inv. Frames 3-20
32 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 104
Fast Fall Speed: 2.9
Dash Speed: 2.0
Run Speed: 2.3
Wavedash Length (Rank): 20
PLA Intangibility Frames: 10
Jump Squat: 4
Wall Jump: Yes